Grand Battleplan doctrines now have several new command power modifiers. Field experience gain reduced by 25%, max reduced to 1.2 daily, and expeditionary FE gain reduced by 25%. Experience gain from lend leased equipment reduced significantly. Meaning that a division can get 30% Infantry _and_ 70% Artillery bonuses. Advisor and commander bonuses to specific unit types are now applied based on the composition of a division rather than the most prominent battalion. adjusted a number of country leader and advisor traits to give bonuses to railway construction where appropriate. 1940 carrier fighter no longer magically cheaper in aluminium than earlier model. reduced over width penalty from 2 per percent to 1.5. Higher Reliability now gives back lost equipment at the end of combat. Snow now affects dig in speed (positively) and speed of attackers negatively. Infrastructure now reduce chance of mud happening. Weather modifiers can now handle defense/breakthrough separately for attackers and defenders. It is no longer possible to swap templates on divisions that are encircled. Advisors, generals, admirals, country leaders, and more, can now be a property of a character. (Modding/Feature) Added new character system, tying together numerous different systems behind-the-scenes. Added rail and supply hub area defense order setting, which prioritizes supply hubs. Doctrines now found in the Officer Corps view, and cost experience to unlock, instead of being researched. Totally overhauled experience generation, with most early-game branch experience now coming from advisors. Added Officer Corps country view, containing information on your military details and advisors. Added basic train model and train research. Added Railway building, allowing you to link supply hubs and ports. Added Supply Hub building, which distribute supplies to nearby units. Totally overhauled supply and logistics system. A visual cue is now displayed when units die due to encirclement. Reworked and added to Trotsky focus tree path for the Soviet Union. Reworked and added to historical focus tree and national content for the Soviet Union. Reworked and added to historical focus tree and national content for Poland. Historical Focuses OFF setting will now cause countries to pick a weighted path from their available paths, instead of choosing focuses essentially at random (this can have a significant effect on ahistorical games, and should result in less apparent poor-planning from the AI). Infrastructure and other support buildings can now be constructed in your allies' territory. Added system for promoting field commanders into military advisors, allowing you to specialize and grow your advisory cadre. Added Preferred Tactic system, allowing you to select a national, field marshal, and general-level tactic that will influence the fighting style of your troops. Added unique unit models and VO Implementation for EST, LAT and LIT. Added Scorched Earth state interaction, allowing you to disable supply infrastructure in the face of oncoming advances. Added 60+ Military Spirits to Officer Corps, allowing you to specialize various departmental branches with new effects and art. Added unique Railway Artillery models for USA, SOV, FRA, JAP, GER and ENG. Added Railway Artillery units, which can be attached to armies to provide a unique support role and aid in breaking through fortified positions. Added bespoke train and armored train models for ENG, USA, SOV, GER, ITA, JAP and FRA. Added Logistics Strike air mission, targeting trains and supply infrastructure. Added Tank Designer system, featuring 60+ unique modules and myriad combinations & roles.Added focus tree and national content for Poland.Added focus tree and national content for Latvia.Added focus tree and national content for Estonia.Added focus tree and national content for Lithuania.Added focus tree and national content for Soviet Union.
#Crusader kings 2 update canceled Patch
Patch 1.11, aka "Barbarossa", was released on coinciding with the release of the No Step Back expansion.